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The
Jamodrum was first conceived while Blaine was
on the research staff at Interval Research in 1998. By turning an
immersive space inside out, the Jam-O-Drum was designed to support
audiovisual collaboration by playing on drum pads embedded in a shared
tabletop surface. Using a community drum circle as a metaphor to guide
the form and content of the interaction design, players are able to
create rhythmical music and effect visual changes on this device.
The first Jam-O-Drum is a permanent exhibit at the Experience
Music Project in Seattle. The experiences below were developed
while Blaine was on the faculty at Carnegie Mellon University's Entertainment
Technology Center from 2000-2006. Working with her students, a next-generation
Jamodrum was developed to measure the velocity and position of player
input using four circular disks around each drumpad.
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©
2006 tina blaine* bean |